Libraries Help Create Video Game Geography

Just for fun – I stumbled on a blog post from a TV Station in California that discusses how the developers for the new L.A. Noire video game made extensive use of libraries and archives to recreate Los Angeles of 1947. They used property, city planning, and USGS maps to recreate the street grid and landscape and aerial and street-level photos to faithfully replicate everything from specific buildings to street lights and garbage cans. They also dove into newspaper archives and Raymond Chandler’s works and personal papers for dialogue and story lines. It’s a good thing that we keep libraries and archives around to organize and collect all this stuff…

How Archivists Helped Video Game Designers Recreate the City’s Dark Side for ‘L.A. Noire’

Don’t know what I’m talking about? Check out this trailer.

Copyright RockStar Games 2011

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